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Polish Blockchain Association Webinar: How Blockchain is Transforming the Gaming Industry

On April 13, 2022, blockchain entrepreneur Aleksandra Los hosted the Polish Blockchain Gaming & Blockchain Association webinar to discuss how blockchain is transforming the gaming industry.

Panelists included Adam Kling from FYX Gaming, Joe DePinto from Haste Arcade, Adam Paz from Saber Games and Michał Dąbrowski from Elympics. Read a summary of the insightful discussion below.

Introducing Joe De Pinto and Haste Arcade

Joe DePinto is a former professional baseball player and entrepreneur behind Haste Arcade. It is the world’s first instant payment system offering arcade-style games on the BSV blockchain.

DePinto says Haste Arcade focuses on three cool elements of blockchain technology; microtransactions, instant payments and NFT. It shows players how Haste Arcade’s Instant Leaderboard Payout technology can allow them to earn recurring payouts for finishing high on the leaderboards. This is only possible thanks to the ability to split payments using Bitcoin’s micropayment technology.

Where will it go in the future? DePinto sees implementations in eSports and real-money gaming of all kinds. He also sees the potential to revolutionize how loyalty programs work.

Haste Arcade also uses NFTs. For example, players can mint player cards, get discounts, and even sell their NFTs on an internal marketplace.

There is also the Haste token (HST). DePinto compares them to tickets in a traditional arcade. You accumulate them as you play games and can redeem them for prizes at the end of your session.

Finally, there is the Haste SDK. This allows developers to develop and deliver games to the arcade in a simple and easy way.

Adam Kling talks about CryptoFights and more

The BSVers probably already know who Adam Kling is. He is the main man behind the pioneering BSV game CryptoFights. Kling describes himself as a player and an entrepreneur. He discovered Bitcoin in 2013 but didn’t realize he could build decentralized applications using smart contracts until 2017.

Kling tells how he and his team tried to develop CryptoFights on Ethereum, but they had to abandon this blockchain due to poor user experience. He says the costs and scalability of blockchains like Ethereum are holding back innovation in blockchain games. “We just saw a dead end with these systems,” Kling says. He feels vindicated by the lack of game development on these blockchains, so he made the decision to switch to BSV.

Why put games on a blockchain? Kling describes proof of play as a reason. The need to trust big companies like Blizzard Entertainment can be eliminated by using public blockchains like Bitcoin. Every game move can be etched into the public ledger immutably, improving the integrity of esports across the globe.

Speaking more about CryptoFights himself, Kling discusses the challenges and victories so far. Due to the complexity behind the scenes involved, the team had to continually upgrade their infrastructure and polish the game.

Looking to the future, Kling explains how FYX Gaming is creating a development platform for new games on the blockchain. He also sees esports as an area ripe for disruption and innovation. Unifying the industry and having a database to back up all the data are some of the opportunities he sees for the esports industry.

“It’s a big vision, but that’s how the game will be innovated in the long run,” Kling says.

Michał Dąbrowski talks about the Olympics and player incentives

Dąbrowski begins with a more philosophical question, “why do we play games?” he asks. Pleasure is one reason, but he also believes that gratification and excellence are others. He thinks players are looking for rewards, want to learn skills, and really want to improve while playing.

Looking back on the evolution of the current free-to-play model, Michał sees how players have gradually had to spend less money to get the gratification they seek. He thinks this model will be disrupted by blockchain games and the play-to-earn model. This model adds money to other rewards that players currently receive for games.

Currently, Dąbrowski says barriers to entry, such as the lack of player-friendly wallets and the stigma associated with digital currencies, are the main barriers to adopting the play-to-earn model. However, these are gradually giving way to mass adoption.

What’s in it for developers? Dąbrowski notes that one element is the desire to create something new that is not possible with traditional models. Game engines, networking and security, tokenomics and gameplay are all things developers need to consider when developing blockchain-based play-to-earn games.

Dąbrowski also sees the potential of the play-to-earn model to change player behavior. He warns that the possibility of winning could tempt players into cheating in an attempt to win. Shipping a game with exploits could be disastrous for developers, he says.

However, the transparency of blockchain technology can make it easier to detect behaviors such as cheating. Dąbrowski’s company, Elympics, also has a secure development platform so developers can eliminate many of the risks associated with developing play-to-earn games.

Saber Games’ Adam Paz speaks

Adam Paz and his partner Jason Dooney of Saber Games talk about their game Legends at War. They believe ownership is a huge factor in how games will work in blockchain gaming. For example, earning unique NFTs or digital currencies through in-game actions and events allows players to reap the benefits of asset ownership.

Speaking of hurdles ahead, the Saber Games team sees a few but believe they can be overcome. One of them is Web3’s fair dream of having access only available to a select few, something this team plans to tackle to ensure everyone has access to Web3 games.

Describing Legends at War, Saber’s flagship MMO real-time strategy game, Paz explains how it’s both play-to-earn and free-to-play. The team has put a lot of effort into the game, right down to making sure the game’s bricks, clothing, and weapons are historically accurate. Each battle can include up to 100 players, challenging players to forge alliances and clans to succeed.

Legends of War uses tokens like $LAW and $GOLD, NFTs, and communities. In addition to the gamification made possible through in-game tokens and NFTs, the Saber Games team believes that community is at the heart of what makes this game unique.

What about the future of blockchain gaming? They see a world where players will have a say in how games evolve (through governance) and this will ensure that games evolve in the interests of players. Likewise, ownership of game assets will play a huge role in the blockchain games of the future.

Watch: CoinGeek New York Panel, eSports & Blockchain: The Next Level of Professional Gaming

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